package de.bht.fb6.cg1.exercise4;

import org.lwjgl.opengl.GL11;

public class Normal extends Koord {

	public Normal(double[] koord) {
		super(koord);
	}

	public void draw() {
    	if (size() == 3)
    		GL11.glNormal3d(koords[0], koords[1], koords[2]);
	}


}
